Computing

Intent
At Alkerden, we believe computing education is essential for preparing learners to thrive in a digital world. Through our carefully sequenced Computing curriculum, we aim to equip every learner with the skills, understanding and confidence to use technology purposefully, creatively and responsibly.
Our curriculum is designed to ensure that all learners:
- Understand digital systems and computer science principles
Learners develop a secure understanding of how digital systems work, including hardware, software and networks, and gain insight into the fundamental principles of computer science. - Develop computational thinking and problem-solving skills
Through structured and progressive learning, learner learn to plan, design, write and debug programs. They build logical reasoning and algorithmic thinking skills that enable them to solve increasingly complex problems. - Use information technology effectively
Learners use a range of digital tools to store, retrieve, manipulate and present information. These skills support learning across the wider curriculum and prepare pupils for real-world applications. - Become digitally literate and responsible users of technology
Pupils learn to evaluate digital content critically, communicate and collaborate safely online, and understand how to use technology in a respectful, responsible and secure way. - Explore creativity through computing
The curriculum provides opportunities for learners to express themselves creatively, using technology to create media, present ideas and develop solutions to real-world challenges. - Prepare for the future
Our approach ensures learners gain the knowledge and skills needed for a smooth transition to secondary education and for life in an ever-evolving, technology-rich society.
Through the Kapow Computing curriculum, we aim to nurture learners who are curious, critical thinkers, creative innovators and confident users of technology, ready to participate fully in the digital world.
Implementation
Computing at Alkerden is taught across all year groups from Early Years through to the end of primary, following our carefully structured and progressive Computing curriculum. Learning is sequenced to ensure that knowledge and skills build cumulatively over time, enabling learners to deepen their understanding and apply their learning with increasing independence.
Our curriculum is organised around the three key strands of computer science, information technology and digital literacy, which are revisited each year with increasing complexity. This spiral approach ensures that learners regularly return to key concepts, strengthening retention and supporting progression.
- Computer Science
Learners develop programming and computational thinking skills through a range of unplugged and digital activities. They learn to design algorithms, write and debug programs, and use logical reasoning to solve problems. - Information Technology
Learners use a wide range of software and digital tools to create and manipulate content, including text, presentations, data and multimedia. These opportunities allow learners to apply computing skills across the wider curriculum and develop confidence in using technology for purposeful outcomes. - Digital Literacy and Online Safety
Online safety is embedded throughout the curriculum rather than taught in isolation. Learners are taught to use technology safely, respectfully and responsibly, understanding both the opportunities and risks of the digital world. They learn how to protect personal information, evaluate online content critically, and communicate appropriately in digital environments.
Cross-curricular links are actively promoted, enabling learners to apply computing skills in subjects such as mathematics, science, geography and art. This helps learners to understand computing as a meaningful tool for learning, creativity and problem-solving in a wider context.
A range of technology is used to support delivery, including laptops, tablets/iPads and, where available, a dedicated computing or ICT suite. Classroom-based technology is also integrated into everyday learning, ensuring regular access and practice for all learners.
Teaching is inclusive and responsive to the needs of all learners. Differentiation is carefully planned:
- Some learners are supported through scaffolding, adapted tasks or additional guidance.
- Others are challenged through more complex problem-solving, extended projects or greater independence.
Assessment is ongoing and informs teaching, allowing staff to address misconceptions, reinforce learning and ensure all pupils make progress.
Through consistent, high-quality teaching and the structured approach, learners develop confidence, competence and a secure understanding of computing that prepares them for the next stage of their education.
Impact
The impact of our computing curriculum is that learners leave Alkerden CE Academy Primary Phase as confident, capable and responsible users of technology, equipped with the knowledge and skills needed for the next stage of their education and an increasingly digital world.
By the time they leave, learners have a secure understanding of digital systems, including networks, software and hardware, and can apply this knowledge in a range of contexts. They are proficient in computational thinking and programming, able to plan, design, write and debug code, and solve problems using logical and algorithmic thinking.
Learners use information technology confidently to create, manipulate and present digital content across the curriculum. They are digitally literate, able to evaluate online content, communicate and collaborate effectively, and use technology safely, respectfully and responsibly.
They view computing as a creative and valuable tool for learning and everyday life, and are well-prepared for the demands of secondary education and future technologies.
This impact is reflected in learners who are curious, confident and independent. They demonstrate resilience when solving problems, creativity in their work, and the ability to reflect on how and when to use technology. Ongoing assessment ensures all learners make strong progress in knowledge, skills and understanding across the computing curriculum.
Computing Across the Stages
Early Years Foundation Stage (EYFS)
In Early Years, learners will be introduced to technology through play-based and hands-on experiences that build curiosity and confidence. Learners explore a range of hardware such as tablets/iPads, laptops, interactive whiteboards, programmable toys (such as Bee-Bots), cameras and audio recorders. They also use simple software and apps for drawing, early coding, taking photos, recording sound and creating digital content. Through these experiences, learners begin to understand cause and effect, develop early problem-solving skills, and gain confidence in using technology. Computing is integrated across the EYFS areas of learning, supporting communication, creativity and understanding of the world, while promoting safe and responsible use of technology from an early age.
Key Stage 1 (Years 1-2)
In Key Stage 1, the Computing curriculum builds on early experiences by developing learners’ understanding of technology, programming and digital literacy through structured and engaging lessons. Pupils use a range of hardware such as laptops, tablets/iPads, interactive whiteboards and programmable devices (e.g. Bee-Bots), alongside age-appropriate software and apps for coding, word processing, drawing, data handling and creating digital media.
Learners begin to understand algorithms and create simple programs, developing their ability to predict, test and debug. They use technology to create, organise and present content, and start to recognise how digital devices work in everyday life. Digital literacy and online safety are embedded throughout, ensuring pupils know how to use technology safely, respectfully and responsibly. Through these experiences, learners build confidence, creativity and foundational computing skills.
Key Stage 2 (Years 3-6)
In Key Stage 2, the Computing curriculum develops learners’ knowledge and skills in greater depth across computer science, information technology and digital literacy. Pupils use a range of hardware, alongside more advanced software such as coding platforms, presentation tools, spreadsheets, databases and media editing programs.
Learners design, write and debug increasingly complex programs, using sequence, selection and repetition, while applying logical reasoning to solve problems. They develop a stronger understanding of how digital systems and networks work, including how information is shared online. Through information technology, pupils create, manipulate and present digital content for a range of purposes across the curriculum. Digital literacy and online safety remain a key focus, with learners developing a deeper understanding of how to evaluate information, communicate responsibly and protect themselves online. These experiences prepare pupils for secondary education and equip them with the confidence to use technology effectively and creatively.
Inclusion & Support
At Alkerden, we recognise that every learner is different. To support this we:
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Provide scaffolding tasks and differentiated resources so learners with a range of abilities and starting points can access computing.
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Offer additional support where needed, including guided sessions, peer or adult mentoring, and opportunities to revisit skills.
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Challenge more confident or advanced learners with deeper tasks, creative projects, and opportunities for independent coding or digital creation.
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Ensure that all learners have access to technology, whether in class or in school computing areas, so nobody is left behind through lack of access.
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Embed online safety and digital citizenship across the school, so learners learn to use technology respectfully, responsibly and safely, building maturity and awareness as they grow.