Computing

Intent
At Alkerden, we believe computing education is essential for preparing learners to thrive in a digital world. Our computing curriculum seeks to equip every learner with the skills, understanding and confidence to use technology purposefully, creatively and responsibly. We aim to ensure learners:
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Understand how digital systems work, from hardware to networks, and appreciate the principles behind computer science.
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Develop computational thinking and problem-solving skills: being able to plan, design, write, and debug programs, using logical reasoning and algorithmic thinking.
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Use information technology confidently to store, retrieve, manipulate and present digital content, supporting their learning across the whole curriculum and beyond.
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Become digitally literate: understanding how to evaluate digital content, communicate and collaborate online, and use technology safely, respectfully and responsibly.
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Appreciate the creative and expressive potential of computing, using it as a tool to create media, present ideas and solve real-world problems.
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Gain the knowledge and skills that will prepare them for secondary education, further learning, and life in a rapidly changing, technology-rich society.
Through this curriculum, we aim to nurture learners who are curious, critical, creative and confident in their use of computing.
Implementation
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Computing is taught across all year groups from Early Years through to the final year of primary. Each year, learners build on prior knowledge and skills, so learning develops progressively and cumulatively.
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We deliver a balanced curriculum drawing on the three core strands: computer science, information technology and digital literacy. These strands are revisited every year, with increasing complexity as learners progress.
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Through information technology, learners use a variety of software and digital tools to create content: text, presentations, data handling, media, and more, strengthening their skills for learning across the curriculum and beyond school.
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Digital literacy and online safety are woven throughout the curriculum. Learners are taught to use technology responsibly and respectfully, to understand the risks and benefits of online environments, to safeguard personal information, and to behave ethically when communicating online.
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Opportunities are taken to link computing with other subjects, using computing to support learning in maths, science, geography, art, and more, helping learners see technology as a tool for learning and creativity in a broad context.
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We provide a range of devices and contexts: laptops, tablets or iPads, a dedicated computing/ICT suite (if available), as well as classroom-based ICT use. This ensures all learners have access to the tools they need and can practise computing regularly.
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Differentiation ensures that learners with different starting points or needs are supported: some will work on simpler tasks or have additional scaffolding, while others will be challenged with more complex tasks or extended projects depending on their skills and confidence.
Impact
By the time learners leave Alkerden, our computing curriculum ensures they:
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Have a secure and broad knowledge of how digital systems work, including computing fundamentals, networks, software and hardware.
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Are proficient in computational thinking and programming: able to plan, design, write, test and debug code; break problems into manageable parts; and reason logically.
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Use information technology confidently to create, store, manipulate and present digital content, supporting their learning across subjects, as well as creative and personal digital work.
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Are digitally literate: able to evaluate online content, communicate and collaborate using technology, and act safely, respectfully and responsibly online.
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View computing as a creative and useful tool, not just for lessons but for everyday life, learning and future opportunities.
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Are well-prepared for the technological demands of secondary education, further learning and life in a fast-changing digital world.
The impact of our computing curriculum is visible in learners who approach tasks with curiosity and confidence, who solve problems independently, who collaborate effectively using digital tools, and who reflect thoughtfully on how and when to use technology. Over time, they develop resilience when debugging or troubleshooting, creativity when designing and making digital products, and confidence to explore and adapt to new technologies.
Computing Across the Stages
Early Years Foundation Stage (EYFS)
Learners begin by exploring simple digital tools and devices. They might use a mouse or touchscreen to control a device, experiment with simple art or drawing programmes, use a camera or tablet for exploration, and become familiar with basic software functions. This early exposure helps build confidence in technology and lays the foundation for future computing learning.
Key Stage 1 (Years 1-2)
Learners start to understand what an algorithm is, and those instructions are executed in order to make a computer perform tasks. They write and test simple programs. They also learn to use technology to store and retrieve basic information, and begin to navigate simple digital tools. Important work on online safety and digital citizenship has been introduced, so learners begin to understand how to use technology responsibly.
Key Stage 2 (Years 3-6)
Learners expand their understanding of computer science: they design, write and debug more complex programs; experiment with variables, input/output, loops and selections; and learn to predict and explain program behaviour. They gain deeper knowledge of how networks and the internet work, including data flow, search engines, communication and collaboration. Through information technology, they use software to create and present media, handle data, produce digital content, and support their learning in other subjects. Throughout, digital literacy is reinforced: evaluating digital content, using technology safely and ethically, and understanding online behaviour. Over time, learners build independent, transferable computing skills that prepare them for the digital demands of secondary school and beyond.
Inclusion & Support
At Alkerden, we recognise that every learner is different. To support this we:
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Provide scaffolding tasks and differentiated resources so learners with a range of abilities and starting points can access computing.
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Offer additional support where needed, including guided sessions, peer or adult mentoring, and opportunities to revisit skills.
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Challenge more confident or advanced learners with deeper tasks, creative projects, and opportunities for independent coding or digital creation.
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Ensure that all learners have access to technology, whether in class or in school computing areas, so nobody is left behind through lack of access.
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Embed online safety and digital citizenship across the school, so learners learn to use technology respectfully, responsibly and safely, building maturity and awareness as they grow.